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  1. yesundercover

    Professional Plant Asset Collection for 3D Environments | Vol. 34 for 3ds Max and Maya

    Professional Plant Asset Collection for 3D Environments | Vol. 34 for 3ds Max and Maya Introduction to High-Quality Plant Models Vegetation plays a crucial role in making digital environments feel alive and immersive. This asset collection offers a wide variety of plant species, including...
  2. yesundercover

    High-Quality Environment Assets for Game Development | Grass, Desert, and Wildlife Packs for Unreal Engine & Unity

    High-Quality Environment Assets for Game Development | Grass, Desert, and Wildlife Packs for Unreal Engine & Unity Introduction to Environment Asset Packs Environment assets are vital for crafting realistic and stylized worlds in modern games. This collection provides optimized packs that...
  3. yesundercover

    Complete Guide to Crafting Low-Poly Stylized 3D Weapons | Professional Workflow for Game Artists

    Complete Guide to Crafting Low-Poly Stylized 3D Weapons | Professional Workflow for Game Artists Introduction to Stylized Low-Poly Weapon Design Low-poly, stylized assets are a core element in many modern games, particularly in mobile titles, RPGs, and stylized AAA projects. This course...
  4. yesundercover

    Look Development in Unreal Engine 5 | Real-Time Materials, Lighting, and Cinematic Visuals Workflow

    Look Development in Unreal Engine 5 | Real-Time Materials, Lighting, and Cinematic Visuals Workflow Understanding Look Development in Unreal Engine Look development is a critical phase in modern 3D production where visuals are shaped through materials, lighting, and post-processing. Unreal...
  5. yesundercover

    Procedural Texturing with Substance Designer | Complete Material Workflow for Unreal Engine 5 Worlds

    Procedural Texturing with Substance Designer | Complete Material Workflow for Unreal Engine 5 Worlds Introduction to Procedural Texture Design Substance Designer is an industry-standard node-based tool for creating high-quality, customizable textures for real-time applications. This course...
  6. yesundercover

    Learn Font Creation with Glyphs 3 | Beginner’s Guide to Type Design and Typography Tools

    Learn Font Creation with Glyphs 3 | Beginner’s Guide to Type Design and Typography Tools Introduction to Font Design and Glyphs 3 Glyphs 3 is one of the most widely used tools for modern font creation and type design. This course introduces new designers and creative professionals to the...
  7. yesundercover

    Modular Crowd Character Pack for Unreal Engine | Infected: Rage Unleashed Asset Overview

    Modular Crowd Character Pack for Unreal Engine | Infected: Rage Unleashed Asset Overview Introduction to Modular Infected Character System “Infected: Rage Unleashed” is a modular character pack designed for Unreal Engine developers working on games that require large crowds of infected or...
  8. yesundercover

    Game Props Modeling Course in Blender and Substance Painter | Create Stylized and Realistic Assets

    Game Props Modeling Course in Blender and Substance Painter | Create Stylized and Realistic Assets Introduction to Game Prop Design and Workflow Creating believable game props is a fundamental part of 3D environment design, and Blender paired with Substance Painter offers a powerful workflow...
  9. yesundercover

    Flexible Combat System for RPG Projects in Unreal Engine | Complete Game Template for Melee and Magic

    Flexible Combat System for RPG Projects in Unreal Engine | Complete Game Template for Melee and Magic Overview of the Flexible Combat System Template The Flexible Combat System is a complete Unreal Engine template designed for creating RPG-style games that require deep and responsive combat...
  10. yesundercover

    Create a Complete Multiplayer FPS Game in Unreal Engine 5 Using Blueprints

    Create a Complete Multiplayer FPS Game in Unreal Engine 5 Using Blueprints Introduction to FPS Game Creation in Unreal Engine 5 Unreal Engine 5 offers a powerful and accessible environment for building multiplayer games without any prior coding experience. By using its Blueprint system...
  11. yesundercover

    Stylized Anatomy and Illustration Masterclass | Learn Character Design and High-Volume Sketching Techniques

    Stylized Anatomy and Illustration Masterclass | Learn Character Design and High-Volume Sketching Techniques Introduction to Stylized Anatomy and Illustration Techniques Stylized anatomy is a core skill for digital artists who want to break away from photorealism and build memorable...
  12. yesundercover

    Urban Abandoned District in Unreal Engine | Industrial Environment Scene with Day and Night Workflow

    Urban Abandoned District in Unreal Engine | Industrial Environment Scene with Day and Night Workflow About the Urban Abandoned Scene Package The Urban Abandoned District is a professionally scanned industrial environment designed for photorealistic rendering inside Unreal Engine. This scene...
  13. yesundercover

    Creating Stunning Island Environments Using Modular Cliffs in Unreal Engine 5

    Master Review: Unreal Engine and Houdini Water Simulation Course by Mikkel Lassalle | Full Production Workflow Overview of the Course and Production Workflow The Unreal Engine x Houdini water tutorial by Mikkel Lassalle presents a high-level cinematic simulation pipeline that is specifically...
  14. yesundercover

    Ultra Dynamic Sky | Real-Time Procedural Sky & Weather System for Unreal Engine 5

    Ultra Dynamic Sky | Real-Time Procedural Sky & Weather System for Unreal Engine 5 Overview of Ultra Dynamic Sky Ultra Dynamic Sky is a fully procedural sky and weather controller built natively for Unreal Engine. It offers dynamic day-night cycles, realistic cloud formations, and atmospheric...
  15. yesundercover

    FPS Weapon Loadout System | Modular 3D Weapons & Combat Setup for Unreal Engine

    FPS Weapon Loadout System | Modular 3D Weapons & Combat Setup for Unreal Engine Overview of the FPS Weapon Loadout System The FPS Weapon Loadout System is designed for Unreal Engine developers aiming to create realistic, flexible, and scalable first-person weapon mechanics. Whether you’re...
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