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Advanced Large Scale Fluid FX in Houdini - Part 1
“Dive deep into the art and science of creating jaw-dropping large-scale fluid simulations in Houdini. From oceans to tsunamis, this course opens the door to cinematic water FX mastery.”
Introduction to Advanced Large Scale Fluid FX in Houdini
This course is tailored for VFX professionals and Houdini artists aiming to achieve Hollywood-level large-scale water simulations. Whether you're working on feature films, commercials, or high-end game cinematics, the techniques covered in this training are industry-proven and production-tested.
From base fluid setup to splash layering, whitewater refinement, and final render techniques – every chapter is engineered for scale, realism, and efficiency.
➺ Why Choose This Houdini Fluid FX Course?
✔ Designed for intermediate to advanced Houdini users.
✔ Full control of FLIP simulations, whitewater, and custom solvers.
✔ Realistic wave generation, secondary splashes, and mist FX.
✔ Detailed shading, meshing, and lighting workflows for ocean scenes.
✔ Includes project files, HIPs, cache setups, and optimization tricks.
➺ What’s Included in Part 1?
✔ Real-world fluid dynamics theory for large-scale FX.
✔ Building FLIP tanks for long simulations.
✔ Procedural ocean surface integration and shaping.
✔ Velocity control, forces, emitters, and mesh generation.
✔ Custom whitewater solver introduction.
Curriculum Breakdown – Part 1
➺ 1. Preparing Your Houdini Workspace
✔ Project structuring, cache folders, and system readiness.
✔ Best practices for scaling and performance monitoring.
✔ FLIP solver optimization techniques.
➺ 2. FLIP Tank Construction and Base Sim
✔ Creating a large-scale fluid domain with boundaries.
✔ Managing resolution, particle separation, and solver stability.
✔ Emitter design, collision meshes, and custom velocities.
➺ 3. Custom Forces and Large-Scale Motion
✔ VEX-based forces for directional flow.
✔ Integrating noise and turbulence for realism.
✔ Time-scaling, pressure damping, and memory handling.
➺ 4. Surface Meshing and Ocean Integration
✔ Creating procedural ocean beds and dynamic ocean surfaces.
✔ Seamlessly blending FLIP and Ocean Spectrum techniques.
✔ Filtering, mesh cleanup, and adaptive remeshing.
➺ 5. Whitewater and Secondary FX Setup (Intro)
✔ Understanding whitewater behavior at scale.
✔ Generating foam, bubbles, and spray layers.
✔ Exporting caches for further refinement in Part 2.
Key Technical Strategies
➺ Modular Caching
✔ Cache FLIP, whitewater, and mesh data separately.
✔ Use low-res previews before running full-resolution simulations.
➺ System Efficiency
✔ Enable OpenCL and multithreaded meshing.
✔ Use wedge tests to simulate variations before heavy runs.
➺ Artistic Direction
✔ Sculpt motion with custom velocity fields.
✔ Add storytelling through force fields and collider interactions.
Who Should Take This Course?
✔ Intermediate and senior Houdini FX artists.
✔ Professionals looking to break into film-quality fluid VFX.
✔ Studios aiming to scale up their water simulation capabilities.
✔ Students with prior FLIP or Pyro experience in Houdini.
Recommended Software and Plugins
✔ Houdini FX (latest stable release)
✔ Redshift or Mantra for rendering
✔ OpenEXR for cache management
✔ File cache manager or external drive system for long sims
Support the Creator: View the Official Course Page
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