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Character Simulation – Master Dynamic FX with This Pro Training Series
“Learn the complete process of character simulation including hair, cloth, soft body, and rigid dynamics — designed for VFX, animation, and games.”
Introduction to the Character Simulation Training Series
This Character Simulation – Video Training Series offers a professional deep dive into the art and science of character dynamics in 3D production. Whether you're aiming for film-quality VFX, stylized animation, or real-time simulation for games, this course equips you with everything from cloth and hair physics to advanced muscle and soft body rigging.
Perfect for artists using Maya, Houdini, Blender, or Marvelous Designer, this training covers both technical setups and artistic direction — helping you deliver dynamic, believable performances every time.
➺ What You'll Learn in This Series
✔ Realistic cloth simulation (Marvelous / nCloth / Vellum)
✔ Hair and fur dynamics with XGen, Ornatrix, or Blender Hair
✔ Character-based soft body physics & jiggle rigging
✔ Collision detection, pin constraints, and body binding
✔ Sim layering and caching for animation pipelines
✔ Simulating wind, gravity, inertia, and follow-through
✔ Exporting simulations for game engines like Unreal / Unity
Course Breakdown: What’s Inside
➺ 1. Introduction to Character-Based Dynamics
✔ Overview of physics solvers & simulation pipelines
✔ Understanding simulation space, time, and mesh topology
✔ Best practices for production-friendly setups
➺ 2. Cloth Simulation from Concept to Final
✔ Simulating shirts, skirts, capes, and layered outfits
✔ Pinning, sewing, and pattern-based workflows
✔ Real-time vs. high-res offline sims for VFX
➺ 3. Hair & Fur Simulation
✔ Grooming workflows (XGen, Blender, Ornatrix)
✔ Simulating dynamic hair motion and secondary action
✔ Working with guides, collisions, and stiffness maps
➺ 4. Soft Body & Muscle Systems
✔ Creating organic bounce, jiggle, and deformation
✔ Simulating muscles under skin rigs
✔ Dynamic squash and stretch for animated characters
➺ 5. Layered Simulation Pipelines
✔ Sim stacking: clothes > hair > accessories > FX
✔ Exporting caches and baking into animation rigs
✔ Integration with rigging & character animation workflows
➺ 6. Game Engine Exports
✔ Baking sims into bones or vertex animation
✔ Alembic, USD, and FBX pipelines for games
✔ Performance tips for real-time engines
Ideal For
✔ Character riggers and technical artists
✔ Animators and VFX artists
✔ Game developers using real-time physics
✔ Students aiming for Pixar, DreamWorks, or gaming studios
✔ Blender, Houdini, or Maya users looking to simulate realism
Software & Tools Covered
✔ Autodesk Maya (nCloth, nHair, nDynamics)
✔ Blender (Cloth, Hair, Soft Body Physics)
✔ Houdini (Vellum, FEM, Wire Solvers)
✔ Marvelous Designer (Garment sim & pattern design)
✔ Unreal Engine (Niagara / Chaos cloth)
Support the Creator: View Official Course Page
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