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Double Jump Academy – Real-Time VFX for Games
“Step into the world of real-time magic. Learn how to create AAA-level visual effects optimized for performance, impact, and gameplay — powered by Double Jump Academy’s expert-level VFX curriculum.”
Introduction to Real-Time VFX for Games by Double Jump Academy
The Real-Time VFX for Games course by Double Jump Academy is a complete journey into creating stunning, game-ready VFX assets for Unreal Engine, Unity, and other real-time platforms. This in-depth program teaches you how to build industry-standard effects — from magic spells and explosions to weather systems and environmental ambiance — all optimized for gameplay performance.
Designed for technical artists, game developers, and cinematic designers, the course combines core VFX principles with practical workflows using particle systems, shader FX, dynamic simulations, and audio syncing.
➺ Why This Course Stands Out
✔ Designed by AAA VFX professionals with studio-tested techniques
✔ Learn complete VFX asset creation from ideation to engine integration
✔ Suitable for Unreal, Unity, and custom game engines
✔ Packed with downloadable project files, textures, blueprints, and assets
✔ Perfect for career-building portfolios or studio pipelines
➺ What You Will Master
✔ Stylized and realistic FX workflows for games
✔ Advanced particle systems using Niagara and Unity VFX Graph
✔ Emissive materials, bloom shaders, and distortion FX
✔ Scene-based effects like explosions, dust storms, magic orbs, and UI particles
✔ Optimization techniques for mobile, PC, and console delivery
Course Curriculum Breakdown
➺ 1. VFX Fundamentals for Games
✔ Understanding VFX timing, silhouette, and rhythm
✔ The VFX lifecycle: Spawn, loop, death
✔ FX triggers and blueprints
➺ 2. Particle FX Creation
✔ Smoke, sparks, flames, water sprays
✔ Motion trails and impact bursts
✔ Elemental FX: fire, ice, lightning, earth
➺ 3. Shader FX and Material Logic
✔ Creating emissive, translucent, and animated shaders
✔ Dissolve FX, scrolling UVs, and distortion
✔ Lighting FX with flicker, pulses, and trails
➺ 4. Real-Time Engine Integration
✔ Niagara System workflows in Unreal
✔ Unity VFX Graph setup and rendering
✔ LODs, culling, pooling, and memory-safe usage
➺ 5. Cinematic FX Design
✔ Compositing multiple FX for final shots
✔ Adding camera shakes, chromatic aberration, and glow
✔ FX syncing with audio cues and animation events
Best Practices in Game VFX
➺ Performance-Centric Design
✔ Use GPU emitters and pooled systems
✔ Compress textures and optimize shader complexity
➺ Artistic Direction
✔ Match FX style to gameplay and genre
✔ Use visual rhythm to communicate danger, impact, or power
➺ FX Debugging and Testing
✔ Profile memory and frame timing
✔ Isolate FX in development scenes before scene deployment
Who Should Enroll?
✔ Game developers, technical artists, and animation students
✔ Unreal and Unity VFX specialists
✔ Indie devs looking to level up visual presentation
✔ FX generalists wanting real-time engine experience
Recommended Tools
✔ Unreal Engine 5 (Niagara FX)
✔ Unity VFX Graph
✔ Blender (for 3D modeling and mesh FX)
✔ Substance Suite (textures and mask generation)
✔ After Effects / Krita (compositing & concepts)
Support the Creator: View the Course on Double Jump Academy
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