FlippedNormals - Creating Sci-Fi Environments for Games – In-Depth Tutorial Course


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FlippedNormals - Creating Sci-Fi Environments for Games – In-Depth Tutorial Course

“Learn how to design stunning, game-ready sci-fi environments with this comprehensive tutorial from FlippedNormals.”

Meta Description:
Master sci-fi environment creation for games! This FlippedNormals tutorial covers concept design, 3D modeling, texturing, lighting, and rendering to produce high-quality game assets.



Introduction:
Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.


3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:
  • Project planning and creating a proper blockout scene.
  • Creating Trim Sheets to give our models more detail.
  • Creating huge assets that use only tileable materials and weighted normal.
  • Creating the tileable materials for those huge assets using Substance Designer.
  • Creating custom decals to add more detail to our scene.
  • Creating models with unique textures.
  • Doing level art, lighting, composition and post effects in unreal engine 5.
  • And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.

21+ HOURS!:
This course contains over 21.5+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks. However even the timelapsed chapers have also been included in real-time as a bonus.

This course has been divided up into easy-to-understand chapters.
We will start the course off by planning our environment and creating our blockout assets. During this time we will already design our entire level layout. Once that is done we will first create our materials and trim sheets so that we can use them on our models. We will teach you how to create highly reuseable materials and details. For example this entire scene only uses one metal texture!

Finally when we have everything prepared we will create all of the final assets. We will also later on create some small unique assets that will contain unique textures made in Substance Painter.
having everything prepared we will replace our blockout in Unreal Engine 5 with our final assets, set-up our materials and place additional assets we downloaded from Megascans or other marketplaces to add some more life to our scene. We will then continue by creating our custom decals which will make our scene look 10x better and we finish things off with the final lighting, post effects and some polishing.

SKILL LEVEL:
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Unreal Engine 5 – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED
  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter
  • Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.
YOUR INSTRUCTOR:
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING:
There’s a total of 55 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SOURCE FILES:
All Source Files are included in this course except for some megascans and other small addon assets.

SUBTITLES:
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.

Looking to build futuristic, immersive worlds for games? "FlippedNormals - Creating Sci-Fi Environments for Games – In-Depth Tutorial Course" is a detailed guide on crafting dynamic and highly detailed sci-fi environments. The course walks you through the entire process, starting from conceptual design and moving through 3D modeling, UV mapping, and texturing. Whether you're an aspiring 3D artist or a professional game developer, this course equips you with industry-level skills to create sci-fi environments that captivate players.



What You Will Learn
✔ Concept Design – Start with the basics of designing your sci-fi world and environment layout.
✔ 3D Modeling – Learn advanced modeling techniques to create futuristic structures and assets.
✔ Texturing and UV Mapping – Apply detailed textures and create clean UV maps for efficient workflows.
✔ Lighting and Atmosphere – Use lighting to set the tone and mood of your sci-fi environment.
✔ Rendering – Produce high-quality renders to showcase your completed environment.
✔ Game Engine Integration – Prepare assets for seamless integration into popular game engines like Unreal Engine or Unity.



Why Take This Course?
✔ Detailed Instruction – Step-by-step guidance to help you at every stage of your project.
✔ Industry-Standard Techniques – Gain skills relevant to modern game development pipelines.
✔ Creative Freedom – Learn to develop unique sci-fi designs that stand out in the gaming industry.
✔ Project-Based Learning – Hands-on approach focused on creating a complete environment.



Who Is This Course For?

3D Artists – Enhance your portfolio with stunning sci-fi projects.
Game Developers – Create immersive worlds for your next game.
Concept Designers – Translate ideas into game-ready environments.
Sci-Fi Enthusiasts – Explore your passion for futuristic art and design.





Legal Disclaimer:
The articles and content published on this site are for informational purposes only. CGPeers.in does not host, distribute, or claim ownership of any copyrighted material. All content is uploaded by users, and the responsibility for ensuring that the content complies with copyright laws rests with the uploader. By reading or using this content, you agree to do so at your own risk. CGPeers.in, its hosting provider, and its community are not liable for any legal action or claims related to the uploaded material.


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View attachment 315

FlippedNormals - Creating Sci-Fi Environments for Games – In-Depth Tutorial Course



Meta Description:
Master sci-fi environment creation for games! This FlippedNormals tutorial covers concept design, 3D modeling, texturing, lighting, and rendering to produce high-quality game assets.



Introduction:
Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.


3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:
  • Project planning and creating a proper blockout scene.
  • Creating Trim Sheets to give our models more detail.
  • Creating huge assets that use only tileable materials and weighted normal.
  • Creating the tileable materials for those huge assets using Substance Designer.
  • Creating custom decals to add more detail to our scene.
  • Creating models with unique textures.
  • Doing level art, lighting, composition and post effects in unreal engine 5.
  • And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.

21+ HOURS!:
This course contains over 21.5+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks. However even the timelapsed chapers have also been included in real-time as a bonus.

This course has been divided up into easy-to-understand chapters.
We will start the course off by planning our environment and creating our blockout assets. During this time we will already design our entire level layout. Once that is done we will first create our materials and trim sheets so that we can use them on our models. We will teach you how to create highly reuseable materials and details. For example this entire scene only uses one metal texture!

Finally when we have everything prepared we will create all of the final assets. We will also later on create some small unique assets that will contain unique textures made in Substance Painter.
having everything prepared we will replace our blockout in Unreal Engine 5 with our final assets, set-up our materials and place additional assets we downloaded from Megascans or other marketplaces to add some more life to our scene. We will then continue by creating our custom decals which will make our scene look 10x better and we finish things off with the final lighting, post effects and some polishing.

SKILL LEVEL:
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Unreal Engine 5 – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED
  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter
  • Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.
YOUR INSTRUCTOR:
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING:
There’s a total of 55 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SOURCE FILES:
All Source Files are included in this course except for some megascans and other small addon assets.

SUBTITLES:
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.

Looking to build futuristic, immersive worlds for games? "FlippedNormals - Creating Sci-Fi Environments for Games – In-Depth Tutorial Course" is a detailed guide on crafting dynamic and highly detailed sci-fi environments. The course walks you through the entire process, starting from conceptual design and moving through 3D modeling, UV mapping, and texturing. Whether you're an aspiring 3D artist or a professional game developer, this course equips you with industry-level skills to create sci-fi environments that captivate players.



What You Will Learn
✔ Concept Design – Start with the basics of designing your sci-fi world and environment layout.
✔ 3D Modeling – Learn advanced modeling techniques to create futuristic structures and assets.
✔ Texturing and UV Mapping – Apply detailed textures and create clean UV maps for efficient workflows.
✔ Lighting and Atmosphere – Use lighting to set the tone and mood of your sci-fi environment.
✔ Rendering – Produce high-quality renders to showcase your completed environment.
✔ Game Engine Integration – Prepare assets for seamless integration into popular game engines like Unreal Engine or Unity.



Why Take This Course?
✔ Detailed Instruction – Step-by-step guidance to help you at every stage of your project.
✔ Industry-Standard Techniques – Gain skills relevant to modern game development pipelines.
✔ Creative Freedom – Learn to develop unique sci-fi designs that stand out in the gaming industry.
✔ Project-Based Learning – Hands-on approach focused on creating a complete environment.



Who Is This Course For?

3D Artists – Enhance your portfolio with stunning sci-fi projects.
Game Developers – Create immersive worlds for your next game.
Concept Designers – Translate ideas into game-ready environments.
Sci-Fi Enthusiasts – Explore your passion for futuristic art and design.






Legal Disclaimer:
The articles and content published on this site are for informational purposes only. CGPeers.in does not host, distribute, or claim ownership of any copyrighted material. All content is uploaded by users, and the responsibility for ensuring that the content complies with copyright laws rests with the uploader. By reading or using this content, you agree to do so at your own risk. CGPeers.in, its hosting provider, and its community are not liable for any legal action or claims related to the uploaded material.






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View attachment 315

FlippedNormals - Creating Sci-Fi Environments for Games – In-Depth Tutorial Course



Meta Description:
Master sci-fi environment creation for games! This FlippedNormals tutorial covers concept design, 3D modeling, texturing, lighting, and rendering to produce high-quality game assets.



Introduction:
Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.


3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:
  • Project planning and creating a proper blockout scene.
  • Creating Trim Sheets to give our models more detail.
  • Creating huge assets that use only tileable materials and weighted normal.
  • Creating the tileable materials for those huge assets using Substance Designer.
  • Creating custom decals to add more detail to our scene.
  • Creating models with unique textures.
  • Doing level art, lighting, composition and post effects in unreal engine 5.
  • And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.

21+ HOURS!:
This course contains over 21.5+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks. However even the timelapsed chapers have also been included in real-time as a bonus.

This course has been divided up into easy-to-understand chapters.
We will start the course off by planning our environment and creating our blockout assets. During this time we will already design our entire level layout. Once that is done we will first create our materials and trim sheets so that we can use them on our models. We will teach you how to create highly reuseable materials and details. For example this entire scene only uses one metal texture!

Finally when we have everything prepared we will create all of the final assets. We will also later on create some small unique assets that will contain unique textures made in Substance Painter.
having everything prepared we will replace our blockout in Unreal Engine 5 with our final assets, set-up our materials and place additional assets we downloaded from Megascans or other marketplaces to add some more life to our scene. We will then continue by creating our custom decals which will make our scene look 10x better and we finish things off with the final lighting, post effects and some polishing.

SKILL LEVEL:
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Unreal Engine 5 – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED
  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter
  • Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.
YOUR INSTRUCTOR:
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING:
There’s a total of 55 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SOURCE FILES:
All Source Files are included in this course except for some megascans and other small addon assets.

SUBTITLES:
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.

Looking to build futuristic, immersive worlds for games? "FlippedNormals - Creating Sci-Fi Environments for Games – In-Depth Tutorial Course" is a detailed guide on crafting dynamic and highly detailed sci-fi environments. The course walks you through the entire process, starting from conceptual design and moving through 3D modeling, UV mapping, and texturing. Whether you're an aspiring 3D artist or a professional game developer, this course equips you with industry-level skills to create sci-fi environments that captivate players.



What You Will Learn
✔ Concept Design – Start with the basics of designing your sci-fi world and environment layout.
✔ 3D Modeling – Learn advanced modeling techniques to create futuristic structures and assets.
✔ Texturing and UV Mapping – Apply detailed textures and create clean UV maps for efficient workflows.
✔ Lighting and Atmosphere – Use lighting to set the tone and mood of your sci-fi environment.
✔ Rendering – Produce high-quality renders to showcase your completed environment.
✔ Game Engine Integration – Prepare assets for seamless integration into popular game engines like Unreal Engine or Unity.



Why Take This Course?
✔ Detailed Instruction – Step-by-step guidance to help you at every stage of your project.
✔ Industry-Standard Techniques – Gain skills relevant to modern game development pipelines.
✔ Creative Freedom – Learn to develop unique sci-fi designs that stand out in the gaming industry.
✔ Project-Based Learning – Hands-on approach focused on creating a complete environment.



Who Is This Course For?

3D Artists – Enhance your portfolio with stunning sci-fi projects.
Game Developers – Create immersive worlds for your next game.
Concept Designers – Translate ideas into game-ready environments.
Sci-Fi Enthusiasts – Explore your passion for futuristic art and design.






Legal Disclaimer:
The articles and content published on this site are for informational purposes only. CGPeers.in does not host, distribute, or claim ownership of any copyrighted material. All content is uploaded by users, and the responsibility for ensuring that the content complies with copyright laws rests with the uploader. By reading or using this content, you agree to do so at your own risk. CGPeers.in, its hosting provider, and its community are not liable for any legal action or claims related to the uploaded material.






nice
 
View attachment 315

FlippedNormals - Creating Sci-Fi Environments for Games – In-Depth Tutorial Course



Meta Description:
Master sci-fi environment creation for games! This FlippedNormals tutorial covers concept design, 3D modeling, texturing, lighting, and rendering to produce high-quality game assets.



Introduction:
Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.


3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:
  • Project planning and creating a proper blockout scene.
  • Creating Trim Sheets to give our models more detail.
  • Creating huge assets that use only tileable materials and weighted normal.
  • Creating the tileable materials for those huge assets using Substance Designer.
  • Creating custom decals to add more detail to our scene.
  • Creating models with unique textures.
  • Doing level art, lighting, composition and post effects in unreal engine 5.
  • And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.

21+ HOURS!:
This course contains over 21.5+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks. However even the timelapsed chapers have also been included in real-time as a bonus.

This course has been divided up into easy-to-understand chapters.
We will start the course off by planning our environment and creating our blockout assets. During this time we will already design our entire level layout. Once that is done we will first create our materials and trim sheets so that we can use them on our models. We will teach you how to create highly reuseable materials and details. For example this entire scene only uses one metal texture!

Finally when we have everything prepared we will create all of the final assets. We will also later on create some small unique assets that will contain unique textures made in Substance Painter.
having everything prepared we will replace our blockout in Unreal Engine 5 with our final assets, set-up our materials and place additional assets we downloaded from Megascans or other marketplaces to add some more life to our scene. We will then continue by creating our custom decals which will make our scene look 10x better and we finish things off with the final lighting, post effects and some polishing.

SKILL LEVEL:
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Unreal Engine 5 – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED
  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter
  • Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.
YOUR INSTRUCTOR:
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING:
There’s a total of 55 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SOURCE FILES:
All Source Files are included in this course except for some megascans and other small addon assets.

SUBTITLES:
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.

Looking to build futuristic, immersive worlds for games? "FlippedNormals - Creating Sci-Fi Environments for Games – In-Depth Tutorial Course" is a detailed guide on crafting dynamic and highly detailed sci-fi environments. The course walks you through the entire process, starting from conceptual design and moving through 3D modeling, UV mapping, and texturing. Whether you're an aspiring 3D artist or a professional game developer, this course equips you with industry-level skills to create sci-fi environments that captivate players.



What You Will Learn
✔ Concept Design – Start with the basics of designing your sci-fi world and environment layout.
✔ 3D Modeling – Learn advanced modeling techniques to create futuristic structures and assets.
✔ Texturing and UV Mapping – Apply detailed textures and create clean UV maps for efficient workflows.
✔ Lighting and Atmosphere – Use lighting to set the tone and mood of your sci-fi environment.
✔ Rendering – Produce high-quality renders to showcase your completed environment.
✔ Game Engine Integration – Prepare assets for seamless integration into popular game engines like Unreal Engine or Unity.



Why Take This Course?
✔ Detailed Instruction – Step-by-step guidance to help you at every stage of your project.
✔ Industry-Standard Techniques – Gain skills relevant to modern game development pipelines.
✔ Creative Freedom – Learn to develop unique sci-fi designs that stand out in the gaming industry.
✔ Project-Based Learning – Hands-on approach focused on creating a complete environment.



Who Is This Course For?

3D Artists – Enhance your portfolio with stunning sci-fi projects.
Game Developers – Create immersive worlds for your next game.
Concept Designers – Translate ideas into game-ready environments.
Sci-Fi Enthusiasts – Explore your passion for futuristic art and design.






Legal Disclaimer:
The articles and content published on this site are for informational purposes only. CGPeers.in does not host, distribute, or claim ownership of any copyrighted material. All content is uploaded by users, and the responsibility for ensuring that the content complies with copyright laws rests with the uploader. By reading or using this content, you agree to do so at your own risk. CGPeers.in, its hosting provider, and its community are not liable for any legal action or claims related to the uploaded material.






Thanks!