We have detected that you are using AdBlock.

Please disable it for this site to continue.

What's new

Rizom-Lab RizomUV Real & Virtual Spaces 2025.0.114

yesundercover

yesundercover's icon Work Hard
Work Hard
Premium Plus
Secure Goods
Trusted Deal
Uploader Pro
Solution Pro
Review Expert
Joined
Oct 22, 2024
Messages
1,998
Solutions
20
Reaction score
4,063
Location
Dubai
1770017783512.webp

Rizom-Lab RizomUV Real & Virtual Spaces 2025.0.114

RizomUV Real & Virtual Spaces 2025.0.114 from Rizom-Lab is a professional UV unwrapping and packing software designed to streamline the creation of optimized UV layouts for 3D models. This release delivers new workflow enhancements, GPU acceleration, smarter packing strategies, and advanced scene management tools to support efficient texture mapping for games, VFX, animation, product design, and real-world applications.



Introduction
Efficient UV mapping is a critical step in 3D production, enabling texture artists to organize UV space, minimize distortion, and prepare assets for rendering or real-time engines. RizomUV Real & Virtual Spaces 2025.0.114 builds on years of dedicated development by Rizom-Lab to provide a powerful, responsive UV workflow that tackles even the most demanding meshes. This update enhances packing performance, introduces smarter organizational tools, and improves overall control for artists working across digital and real-world scenarios. :contentReference[oaicite:0]{index=0}



Key Features and Highlights
The 2025.0.114 release introduces several major enhancements to UV workflows. GPU accelerated packing offers significant speed improvements over traditional CPU methods on compatible systems, with optimized strategies to balance speed, coverage, and quality. A new Scene Outliner improves object hierarchy visualization, making it easier to isolate and manage parts of the UV scene. Enhanced orientation tools align UV islands to their 3D orientation more intelligently, while pack-to-tiles and UDIM support streamline multi-tile workflows. Artists can now save UI and workflow defaults across sessions to maintain personalized configurations. :contentReference[oaicite:1]{index=1}



Why This Program Stands Out
Unlike basic UV tools built into general 3D applications, RizomUV is a standalone solution focused exclusively on UV mapping precision and efficiency. Both Real and Virtual Spaces editions offer dedicated toolsets: Virtual Spaces targets game and VFX workflows with normalized UV layouts, while Real Space preserves real-world scaling for product design and manufacturing outputs. This dual focus makes the software adaptable to both entertainment and industrial pipelines, supported by advanced algorithms refined over multiple releases. :contentReference[oaicite:2]{index=2}



Usage and Workflow
Users begin by importing a 3D model in common formats such as OBJ, FBX, or USD. The unwrapping process produces distortion-minimized UV shells, which can then be organized with precision using enhanced orientation and pack strategies. GPU acceleration significantly reduces iteration time on systems with compatible NVIDIA hardware, especially in dense meshes or UDIM tiles. The Scene Outliner helps simplify navigation in complex scenes, and group-based packing allows related islands to be processed together for logical organization. Users can refine UV layouts interactively, lock groups, and export the finished maps for texturing or rendering. :contentReference[oaicite:3]{index=3}



System Requirements
To take full advantage of GPU accelerated features, a Windows system with an NVIDIA GPU that supports CUDA is recommended. RizomUV also runs on macOS 11.0+ and Linux RHEL 8.6+, although GPU packing speed benefits are currently limited to Windows. A multi-core CPU and at least 16GB of RAM improve performance when working with high-resolution meshes and extensive UV islands. :contentReference[oaicite:4]{index=4}



Expert Review
3D professionals recognize RizomUV for its speed, flexibility, and precision. The focused feature set accelerates UV mapping tasks that are often bottlenecks in production workflows. Reviewers note that the GPU packing improvements and Scene Outliner significantly enhance usability for complex scenes, while the support for both real and normalized UV spaces makes the tool versatile across disciplines including games, animation, and industrial design. :contentReference[oaicite:5]{index=5}



Quick Insights
GPU accelerated UV packing, enhanced packing strategies, scene hierarchy management, orientation alignment tools, UDIM workflows, customizable defaults, and support for both normalized and real-world UV layouts. :contentReference[oaicite:6]{index=6}



Official Reference: Learn More



Frequently Asked Questions
Q1. What platforms does RizomUV 2025 support
A1. It supports Windows 10+, macOS 11.0+, and Linux RHEL 8.6+ platforms. :contentReference[oaicite:7]{index=7}

Q2. What is the difference between Real Space and Virtual Spaces
A2. Real Space retains real-world dimensions for manufacturing or product design, while Virtual Spaces normalizes UV layouts for gaming and visual effects workflows. :contentReference[oaicite:8]{index=8}

Q3. Do I need a powerful GPU for the new features
A3. A CUDA-compatible NVIDIA GPU on Windows delivers the best performance for GPU packing, but the software still functions on other systems with CPU-based workflows. :contentReference[oaicite:9]{index=9}

Q4. Can RizomUV handle large meshes
A4. Yes, RizomUV is built to efficiently unwrap and pack even complex meshes with many islands, making it suitable for demanding production tasks. :contentReference[oaicite:10]{index=10}




 
📢 Legal Disclaimer: CGPeers.in provides independent reviews, giving full credit to original articles and creators, and optionally linking to verified official sources to support them. We do NOT host or link to illegal content. DMCA takedown requests: Policy, Contact, or . CGPeers.in disclaims liability for third-party content.
View attachment 1304

Rizom-Lab RizomUV Real & Virtual Spaces 2025.0.114





Introduction
Efficient UV mapping is a critical step in 3D production, enabling texture artists to organize UV space, minimize distortion, and prepare assets for rendering or real-time engines. RizomUV Real & Virtual Spaces 2025.0.114 builds on years of dedicated development by Rizom-Lab to provide a powerful, responsive UV workflow that tackles even the most demanding meshes. This update enhances packing performance, introduces smarter organizational tools, and improves overall control for artists working across digital and real-world scenarios. :contentReference[oaicite:0]{index=0}



Key Features and Highlights
The 2025.0.114 release introduces several major enhancements to UV workflows. GPU accelerated packing offers significant speed improvements over traditional CPU methods on compatible systems, with optimized strategies to balance speed, coverage, and quality. A new Scene Outliner improves object hierarchy visualization, making it easier to isolate and manage parts of the UV scene. Enhanced orientation tools align UV islands to their 3D orientation more intelligently, while pack-to-tiles and UDIM support streamline multi-tile workflows. Artists can now save UI and workflow defaults across sessions to maintain personalized configurations. :contentReference[oaicite:1]{index=1}



Why This Program Stands Out
Unlike basic UV tools built into general 3D applications, RizomUV is a standalone solution focused exclusively on UV mapping precision and efficiency. Both Real and Virtual Spaces editions offer dedicated toolsets: Virtual Spaces targets game and VFX workflows with normalized UV layouts, while Real Space preserves real-world scaling for product design and manufacturing outputs. This dual focus makes the software adaptable to both entertainment and industrial pipelines, supported by advanced algorithms refined over multiple releases. :contentReference[oaicite:2]{index=2}



Usage and Workflow
Users begin by importing a 3D model in common formats such as OBJ, FBX, or USD. The unwrapping process produces distortion-minimized UV shells, which can then be organized with precision using enhanced orientation and pack strategies. GPU acceleration significantly reduces iteration time on systems with compatible NVIDIA hardware, especially in dense meshes or UDIM tiles. The Scene Outliner helps simplify navigation in complex scenes, and group-based packing allows related islands to be processed together for logical organization. Users can refine UV layouts interactively, lock groups, and export the finished maps for texturing or rendering. :contentReference[oaicite:3]{index=3}



System Requirements
To take full advantage of GPU accelerated features, a Windows system with an NVIDIA GPU that supports CUDA is recommended. RizomUV also runs on macOS 11.0+ and Linux RHEL 8.6+, although GPU packing speed benefits are currently limited to Windows. A multi-core CPU and at least 16GB of RAM improve performance when working with high-resolution meshes and extensive UV islands. :contentReference[oaicite:4]{index=4}



Expert Review
3D professionals recognize RizomUV for its speed, flexibility, and precision. The focused feature set accelerates UV mapping tasks that are often bottlenecks in production workflows. Reviewers note that the GPU packing improvements and Scene Outliner significantly enhance usability for complex scenes, while the support for both real and normalized UV spaces makes the tool versatile across disciplines including games, animation, and industrial design. :contentReference[oaicite:5]{index=5}



Quick Insights
GPU accelerated UV packing, enhanced packing strategies, scene hierarchy management, orientation alignment tools, UDIM workflows, customizable defaults, and support for both normalized and real-world UV layouts. :contentReference[oaicite:6]{index=6}







Frequently Asked Questions
Q1. What platforms does RizomUV 2025 support
A1. It supports Windows 10+, macOS 11.0+, and Linux RHEL 8.6+ platforms. :contentReference[oaicite:7]{index=7}

Q2. What is the difference between Real Space and Virtual Spaces
A2. Real Space retains real-world dimensions for manufacturing or product design, while Virtual Spaces normalizes UV layouts for gaming and visual effects workflows. :contentReference[oaicite:8]{index=8}

Q3. Do I need a powerful GPU for the new features
A3. A CUDA-compatible NVIDIA GPU on Windows delivers the best performance for GPU packing, but the software still functions on other systems with CPU-based workflows. :contentReference[oaicite:9]{index=9}

Q4. Can RizomUV handle large meshes
A4. Yes, RizomUV is built to efficiently unwrap and pack even complex meshes with many islands, making it suitable for demanding production tasks. :contentReference[oaicite:10]{index=10}




Rizom-Lab RizomUV Real & Virtual Spaces 2025.0.114 delivers powerful UV unwrapping and packing improvements, balancing speed, precision, and flexibility. Its refined toolset supports diverse industries from games to product design, helping artists and engineers optimize UV layouts more efficiently and accurately.

 
Back