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TexturingXYZ – VFace: Ultimate Facial Texture Maps for 3D Artists
“Elevate your character realism with TexturingXYZ's VFace — high-resolution multi-channel face textures used by top VFX and AAA studios worldwide.”
Introduction to VFace by TexturingXYZ
VFace is an advanced set of photogrammetry-based facial texture maps created by TexturingXYZ, designed specifically for character artists, digital sculptors, and visual effects professionals. These textures offer unprecedented skin detail through high-resolution albedo, displacement, specular, and subsurface scattering maps — enabling true next-gen realism for games, film, and digital humans.
Trusted by studios behind blockbuster movies and next-gen games, VFace is your go-to asset for lifelike digital characters.
➺ Why Choose VFace for Your Projects?
✔ Industry-standard photogrammetry capture from real actors
✔ Multi-map support: Albedo, Displacement, Specular, Gloss, SSS
✔ Seamless UV layout for efficient projection and baking
✔ Compatible with all major 3D tools and render engines
✔ Ideal for ZBrush, Mari, Blender, Maya, Arnold, V-Ray, and Unreal Engine
➺ What’s Included in the VFace Package?
✔ 16K resolution high-fidelity face textures
✔ Multi-channel EXR and TIFF map sets
✔ Cleaned and unwrapped UV data for head projection
✔ Bonus secondary texture sets (wrinkles, micro details, etc.)
✔ Ready-to-project assets for quick integration
Module Breakdown: Inside VFace
➺ 1. Albedo & Diffuse Maps
✔ Photorealistic skin tones captured in natural lighting
✔ Seamless texture projection with high color accuracy
✔ Balanced for real-time and offline rendering workflows
➺ 2. Displacement & Micro Details
✔ Primary, secondary, and tertiary displacement layers
✔ Captures skin pores, wrinkles, and facial structure depth
✔ Used in high-end character pipelines for sculpt refinement
➺ 3. Specular & Gloss Maps
✔ Control facial shine and reflective response
✔ Accurate spec breakup for realism under varied lighting
✔ Ideal for cinematic shots and stylized realism
➺ 4. Subsurface Scattering (SSS) Maps
✔ Mimics skin light transmission for lifelike softness
✔ Works seamlessly with shaders in Arnold, Redshift, UE5
✔ Enhances believability in close-ups and facial animations
➺ 5. Projection-Ready Setup
✔ Clean UVs and calibrated scale for immediate projection
✔ Compatible with R3DS Wrap, ZWrap, and manual workflows
✔ Trusted in hybrid pipelines for game + film production
Best Practices for VFace Usage
➺ Projection Workflow
✔ Use Mari or Substance Painter for multi-layer texture projection
✔ Combine displacement channels for full fidelity detail
✔ Sculpt secondary forms using VFace displacements as reference
➺ Rendering Tips
✔ Pair with high-res scans or sculpted meshes
✔ Use physically-based shaders for realistic light behavior
✔ Test shaders in varied light rigs (studio, HDRI, directional)
➺ Integration Advice
✔ Use wrap tools (like R3DS Wrap) to match textures to topology
✔ Merge with XYZ’s MicroSkin and Body Textures for full character creation
✔ Optimize maps for real-time rendering with channel packing
Who Should Use VFace?
✔ VFX artists creating hyper-realistic human faces
✔ Game developers crafting AAA characters
✔ Digital sculptors and ZBrush users looking for perfect skin detail
✔ Real-time artists building cinematic avatars
✔ Universities and studios training in digital human pipelines
Recommended Software Compatibility
✔ ZBrush, Mari, Substance Painter, R3DS Wrap
✔ Maya, 3ds Max, Blender, Houdini
✔ Render engines: Arnold, Redshift, V-Ray, Octane, Unreal Engine 5
Support the Creator: View Official TexturingXYZ VFace Product Page
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