
The Gnomon Workshop - Creating a Character for Games Vol. 1 & Vol. 2
"Master the art of 3D character creation for games with industry-standard techniques in this two-volume series from The Gnomon Workshop."
Meta Description:
Learn professional character creation for games with The Gnomon Workshop's *Creating a Character for Games Vol. 1 & Vol. 2*. Develop high-quality, game-ready models using industry-standard workflows.
Introduction
Creating characters for video games requires a deep understanding of modeling, sculpting, texturing, and real-time engine optimization. *The Gnomon Workshop - Creating a Character for Games Vol. 1 & Vol. 2* provides a complete guide to crafting AAA-quality characters from scratch, making it an essential resource for aspiring and professional game artists.
Following on from Creating a Character for Games: Vol. 1, this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.
With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.
By completing this workshop, artists will have insights into breaking down complex sculpts into manageable components for efficient retopology while maintaining high-quality standards.
Assets utilized by Omid in this workshop include 3D Scanstore’s Animation Ready Body Scan (Male 02) for the hands and feet and Texturing XYZ’s Tsoy Face 58 for the face. Be sure to watch Creating a Character for Games: Vol. 1 by Omid Moradi to get started with your game-character creation journey. In this masterclass, you will learn how to design, sculpt, texture, and optimize a game character using industry-standard tools like ZBrush, Maya, Substance Painter, and Unreal Engine.
Why Choose This Course?
✔ Professional AAA Workflows – Learn from experienced industry professionals.
✔ High-Quality Sculpting – Master character sculpting techniques in ZBrush.
✔ Game-Ready Retopology – Optimize models for real-time performance.
✔ PBR Texturing – Achieve realistic textures using Substance Painter.
✔ Unreal Engine Integration – Prepare and implement assets in a game engine.
What You’ll Learn
✔ Character Concept & Blockout – Create a strong foundation for your 3D model.
✔ High-Resolution Sculpting – Develop detailed, high-poly character models in ZBrush.
✔ Retopology & UV Mapping – Optimize meshes for animation and real-time rendering.
✔ Baking & Texturing – Generate high-quality normal maps and PBR textures.
✔ Rigging & Presentation – Prepare characters for animation and final rendering.
Who Is This Course For?
✔ Game Artists – Improve character modeling and optimization skills.
✔ 3D Modelers – Learn industry-standard workflows for game-ready assets.
✔ VFX Professionals – Enhance real-time character creation techniques.
✔ Indie Developers – Create high-quality characters for game projects.
✔ Students & Hobbyists – Master professional tools and workflows.
Support Creator: Get the Course Here!
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