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The Gnomon Workshop: Modeling a Stylized Character for Games
“Master the full pipeline of stylized character creation for games — from concept to final low-poly model — with this expert-led Gnomon Workshop training.”
Course Overview
Whether you're breaking into the game industry or refining your stylized character workflow, this Gnomon Workshop course offers a studio-level education on creating memorable characters that are optimized for real-time engines.
Led by a senior game artist, this course walks you through a professional character pipeline used in real-world game development, covering everything from stylized sculpting to UVs, baking, and presentation.
➺ Why Choose This Gnomon Stylized Character Course? ✔ Learn from a seasoned game artist with real studio experience
✔ Covers both artistic principles and technical workflows
✔ Includes sculpting, retopology, UVs, texturing, and baking
✔ Perfect for portfolio-building and stylized game pipelines
✔ Bonus tips for rendering and presentation in Marmoset & Unreal
➺ What You’ll Learn in This Course ✔ Blockout and sculpting of stylized facial and body features
✔ Game-ready retopology & clean UV unwrapping
✔ Normal, AO, curvature and ID baking workflows
✔ Stylized texturing using Substance Painter + hand-painting
✔ Beauty render setup in Marmoset Toolbag or Unreal Engine
Module Highlights
➺ 1. Sculpting Stylized Appeal
✔ Learn to exaggerate anatomy while keeping clean form
✔ Silhouette design and style consistency
✔ Creating expressive face, hair, and accessories
➺ 2. Retopology for Games
✔ Clean quad-based topology flow
✔ Edge loop placement for deformation and animation
✔ Optimizing mesh density for real-time
➺ 3. UV Mapping & Baking
✔ Efficient UV layout for minimal seams
✔ Multi-map baking: Normals, AO, Curvature, ID
✔ Fixing bake errors and preparing for texturing
➺ 4. Texturing Stylized Assets
✔ Hybrid texturing: painterly + PBR
✔ Custom material breakup: skin, cloth, metals, props
✔ Stylized color palette creation and edge highlight detailing
➺ 5. Rendering & Showcase
✔ Lighting stylized models with depth and personality
✔ Posing and camera framing for presentation
✔ Exporting renders for ArtStation, Behance, or reel
Pro Tips from Industry Veterans
➺ Character Design Advice
✔ Focus on storytelling through costume, color, and props
✔ Strong silhouettes = strong first impressions
➺ Optimization for Engines
✔ Keep polycount balanced: under 50K for full-body characters
✔ Use texture channel packing (R, G, B, A) for optimization
➺ Rendering Workflow
✔ Use three-point lighting and HDRIs for depth
✔ Marmoset: Turn on ray tracing for better material realism
Who Should Take This Course? ✔ Intermediate to advanced 3D artists looking to enter stylized game dev
✔ Gnomon, CGMA, or art school grads refining their game-ready workflow
✔ Indie devs and freelancers building next-gen character pipelines
✔ Artists aiming to polish their character art portfolio for studio jobs
Recommended Software
✔ ZBrush
✔ Maya or Blender
✔ Substance Painter
✔ Marmoset Toolbag or Unreal Engine
✔ Photoshop/Krita (for texture edits or hand-painting)
Support the Artist & Platform: Visit The Gnomon Workshop Official Site
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