TPS-FPS Character System v2 in Unreal Engine – Build Next-Level Shooter Characters for Android & PC (Complete Educational Guide)


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TPS-FPS Character System v2 – Educational Guide With Reference.webp

TPS-FPS Character System v2 in Unreal Engine – Build Next-Level Shooter Characters for Android & PC (Complete Educational Guide)

This article provides an educational overview of the TPS-FPS Character System v2 for Unreal Engine, focusing on creating cross-platform shooter characters with advanced rigging, animation, and control systems for Android and PC games.



About TPS-FPS Character System v2
The TPS-FPS Character System v2 is a powerful and modular toolkit designed for Unreal Engine that empowers developers and technical artists to build high-quality first-person and third-person shooter characters. The system integrates advanced rigging, animation blueprints, and control logic suitable for Android, PC, and console development. It streamlines the process of creating dynamic, game-ready characters for realistic or stylized shooter experiences.



Rigging, Animation Blueprints & Control Structure
This character system provides a detailed rig setup supporting full-body IK, aim offsets, and procedural animation blending for smooth transitions between TPS and FPS views. The animation blueprint architecture includes ready-made logic for crouching, sprinting, aiming, and weapon handling. Developers can extend the provided blueprints with custom logic using Unreal’s visual scripting or C++. The system is compatible with MetaHuman and custom meshes for maximum flexibility.



Cross-Platform Compatibility and Gameplay Features
Designed with scalability in mind, TPS-FPS Character System v2 works seamlessly across mobile (Android), desktop (PC), and console platforms. It offers optimized assets and logic for low-end devices while maintaining high fidelity for next-gen platforms. The included systems support multiple weapon types, dynamic camera switching, and customizable input mappings, making it ideal for both indie and AAA game development.



Educational Value of Studying This Asset
Studying the TPS-FPS Character System v2 gives learners hands-on experience with production-level character systems in Unreal Engine. It helps artists and programmers understand rigging pipelines, animation systems, and cross-platform optimization techniques. The asset serves as a practical example of integrating art and code to create polished, playable characters for shooter games.



Support Original Creators: TPS-FPS Character System v2



Legal Disclaimer: cgpeers.in is an independent educational platform offering analytical content for knowledge enhancement. This article is intended solely for instructional and informational purposes. No files are hosted stored or distributed on this domain. The content herein does not promote piracy or unauthorized usage. Any external links if present are user-submitted and subject to community moderation. CGPeers.in respects the rights of original creators and complies fully with DMCA and international copyright laws. Please read our full DMCA Policy for further details.


 
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View attachment 966

TPS-FPS Character System v2 – Educational Guide With Reference





About TPS-FPS Character System v2
The TPS-FPS Character System v2 is a modular character framework for Unreal Engine designed to support both third-person shooter (TPS) and first-person shooter (FPS) perspectives. It enables creators to build fully functional characters with switchable camera views, advanced locomotion, and combat systems. This system is highly adaptable for both Android and desktop projects, providing ready-to-use blueprints, animation states, and input mappings to accelerate game development workflows.



Rigging Fundamentals and System Structure
The character system includes pre-rigged human meshes with proper joint hierarchies and control setups suitable for animation retargeting. Modular rig components support flexible customization, including interchangeable body parts or gear. The system’s architecture integrates Unreal’s animation blueprints, state machines, and blend spaces, allowing smooth transitions between idle, walk, run, aim, and fire states. Developers can extend the system using Python or Blueprint scripting to automate repetitive setup tasks, such as input configuration or component initialization.



Deformation Techniques and Constraint Setup
The TPS-FPS system supports high-quality deformation using skin weights optimized for real-time performance on both Android and PC hardware. Joint-based deformations ensure accurate limb bending during complex animations like vaulting or aiming. Constraints are applied for weapon attachments, inverse kinematics (IK) for foot placement, and aim offset systems. The modularity of the system enables easy constraint adjustments, ensuring that characters maintain correct poses across different devices and camera perspectives.



Animation Integration Features
TPS-FPS Character System v2 offers a fully integrated animation solution, including FK/IK blending, weapon handling states, and camera switching logic. Features like aim offset blending, additive recoil animations, and dynamic hit reactions enhance gameplay realism. The system includes sample animations and is compatible with Unreal’s Live Link for real-time performance capture. Android optimization ensures low-overhead animation processing, while desktop builds benefit from high-fidelity motion blending and physics interactions.



Educational Value of Studying This Asset
Studying the TPS-FPS Character System v2 gives learners valuable insights into character rigging, animation systems, and Unreal Engine Blueprint scripting. It demonstrates best practices for building cross-platform character frameworks suitable for Android, PC, and console development. This knowledge helps aspiring developers and technical artists create production-ready character systems with efficient workflows, scalable architecture, and polished gameplay mechanics.







Legal Disclaimer: cgpeers.in is an independent educational platform offering analytical content for knowledge enhancement. This article is intended solely for instructional and informational purposes. No files are hosted stored or distributed on this domain. The content herein does not promote piracy or unauthorized usage. Any external links if present are user-submitted and subject to community moderation. CGPeers.in respects the rights of original creators and complies fully with DMCA and international copyright laws. Please read our full DMCA Policy for further details.


I really enjoyed this post. It sparked some interesting thoughts — I’d love to hear others’ opinions on this too!
 
View attachment 966

TPS-FPS Character System v2 in Unreal Engine – Build Next-Level Shooter Characters for Android & PC (Complete Educational Guide)





About TPS-FPS Character System v2
The TPS-FPS Character System v2 is a powerful and modular toolkit designed for Unreal Engine that empowers developers and technical artists to build high-quality first-person and third-person shooter characters. The system integrates advanced rigging, animation blueprints, and control logic suitable for Android, PC, and console development. It streamlines the process of creating dynamic, game-ready characters for realistic or stylized shooter experiences.



Rigging, Animation Blueprints & Control Structure
This character system provides a detailed rig setup supporting full-body IK, aim offsets, and procedural animation blending for smooth transitions between TPS and FPS views. The animation blueprint architecture includes ready-made logic for crouching, sprinting, aiming, and weapon handling. Developers can extend the provided blueprints with custom logic using Unreal’s visual scripting or C++. The system is compatible with MetaHuman and custom meshes for maximum flexibility.



Cross-Platform Compatibility and Gameplay Features
Designed with scalability in mind, TPS-FPS Character System v2 works seamlessly across mobile (Android), desktop (PC), and console platforms. It offers optimized assets and logic for low-end devices while maintaining high fidelity for next-gen platforms. The included systems support multiple weapon types, dynamic camera switching, and customizable input mappings, making it ideal for both indie and AAA game development.



Educational Value of Studying This Asset
Studying the TPS-FPS Character System v2 gives learners hands-on experience with production-level character systems in Unreal Engine. It helps artists and programmers understand rigging pipelines, animation systems, and cross-platform optimization techniques. The asset serves as a practical example of integrating art and code to create polished, playable characters for shooter games.







Legal Disclaimer: cgpeers.in is an independent educational platform offering analytical content for knowledge enhancement. This article is intended solely for instructional and informational purposes. No files are hosted stored or distributed on this domain. The content herein does not promote piracy or unauthorized usage. Any external links if present are user-submitted and subject to community moderation. CGPeers.in respects the rights of original creators and complies fully with DMCA and international copyright laws. Please read our full DMCA Policy for further details.


Ooooh My God, really good job 👍