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TPS-FPS Character System v2 in Unreal Engine – Build Next-Level Shooter Characters for Android & PC (Complete Educational Guide)
This article provides an educational overview of the TPS-FPS Character System v2 for Unreal Engine, focusing on creating cross-platform shooter characters with advanced rigging, animation, and control systems for Android and PC games.
About TPS-FPS Character System v2
The TPS-FPS Character System v2 is a powerful and modular toolkit designed for Unreal Engine that empowers developers and technical artists to build high-quality first-person and third-person shooter characters. The system integrates advanced rigging, animation blueprints, and control logic suitable for Android, PC, and console development. It streamlines the process of creating dynamic, game-ready characters for realistic or stylized shooter experiences.
Rigging, Animation Blueprints & Control Structure
This character system provides a detailed rig setup supporting full-body IK, aim offsets, and procedural animation blending for smooth transitions between TPS and FPS views. The animation blueprint architecture includes ready-made logic for crouching, sprinting, aiming, and weapon handling. Developers can extend the provided blueprints with custom logic using Unreal’s visual scripting or C++. The system is compatible with MetaHuman and custom meshes for maximum flexibility.
Cross-Platform Compatibility and Gameplay Features
Designed with scalability in mind, TPS-FPS Character System v2 works seamlessly across mobile (Android), desktop (PC), and console platforms. It offers optimized assets and logic for low-end devices while maintaining high fidelity for next-gen platforms. The included systems support multiple weapon types, dynamic camera switching, and customizable input mappings, making it ideal for both indie and AAA game development.
Educational Value of Studying This Asset
Studying the TPS-FPS Character System v2 gives learners hands-on experience with production-level character systems in Unreal Engine. It helps artists and programmers understand rigging pipelines, animation systems, and cross-platform optimization techniques. The asset serves as a practical example of integrating art and code to create polished, playable characters for shooter games.
Support Original Creators: TPS-FPS Character System v2
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